Scripted trigger · All Under Heaven files
japan_house_name_county_trigger
japan_house_name_county_trigger = { FLAG = … TITLE = … }game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 302 (38 lines). Parameters: $FLAG$, $TITLE$.
japan_house_name_county_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 302 of its file. A call passes 2 parameters: FLAG and TITLE. The game's script calls it in 1 place, among them assign_japanese_house_name_options_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
If
One of these
$TITLE$.holder ?= scope:new_head_tempor
scope:new_head_temp.domicile.domicile_location.county ?= $TITLE$
Then
always = yes
Else if
a check the game hides
Then
One of these
$TITLE$.holder ?= scope:old_heador
scope:old_head.domicile.domicile_location.county ?= $TITLE$
Else if
a check the game hides
Then
One of these
$TITLE$.holder ?= scope:new_head_temp.house.house_heador
scope:new_head_temp.house.house_head.domicile.domicile_location.county ?= $TITLE$
Else if
a check the game hides
Then
One of these
$TITLE$.holder ?= scope:old_head.house.house_heador
scope:old_head.house.house_head.domicile.domicile_location.county ?= $TITLE$
Otherwise
always = yes
NOT = { is_target_in_variable_list = { name = japanese_house_names target = $FLAG$ } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
japan_house_name_county_trigger = {
exists = $TITLE$
save_temporary_scope_as = new_head_temp
trigger_if = {
limit = {
OR = {
$TITLE$.holder ?= scope:new_head_temp
scope:new_head_temp.domicile.domicile_location.county ?= $TITLE$
}
}
always = yes
}
trigger_else_if = {
limit = { exists = scope:old_head }
OR = {
$TITLE$.holder ?= scope:old_head
scope:old_head.domicile.domicile_location.county ?= $TITLE$
}
}
trigger_else_if = {
limit = { exists = scope:new_head_temp.house.house_head }
OR = {
$TITLE$.holder ?= scope:new_head_temp.house.house_head
scope:new_head_temp.house.house_head.domicile.domicile_location.county ?= $TITLE$
}
}
trigger_else_if = {
limit = { exists = scope:old_head.house.house_head }
OR = {
$TITLE$.holder ?= scope:old_head.house.house_head
scope:old_head.house.house_head.domicile.domicile_location.county ?= $TITLE$
}
}
trigger_else = { always = yes }
NOT = {
is_target_in_variable_list = { name = japanese_house_names target = $FLAG$ }
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls japan_house_name_county_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.