Scripted effect · All Under Heaven files
assign_japanese_house_name_options_effect
assign_japanese_house_name_options_effect = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 654 (1766 lines). No parameters.
assign_japanese_house_name_options_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 654 of its file. It takes no parameters: assign_japanese_house_name_options_effect = yes. The game's script calls it in 1 place, among them The … Fief (event tgp_japan_decision.9001). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
- 1 of 325 things will happen:
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_nushiro }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_nushiro }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_awa }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_awa }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bingo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bitchu }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_buzen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_tokisara }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_echizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_harima }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_harima }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_harima }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hida }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_higo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_higo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_higo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_higo }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hitachi }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_hizen }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_inaba }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_inaba }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_isawa }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_yamato }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_ise }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_izu }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_ise }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_ise }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_ise }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_ise }
- 0%:
japanese_new_house_name_modifiers = { TITLE = title:c_iwaki }
- 0%: … (more in the script below)
- … (more in the script below)
- 0%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
assign_japanese_house_name_options_effect = {
random_list = {
### AKI
### AKITA (NUSHIRO)
1 = { # OKAWA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_O_kawa TITLE = title:c_nushiro } }
japanese_new_house_name_modifiers = { TITLE = title:c_nushiro }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_O_kawa }
}
1 = { # YURI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Yuri TITLE = title:c_nushiro } }
japanese_new_house_name_modifiers = { TITLE = title:c_nushiro }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Yuri }
}
### AWA
1 = { # MIYOSHI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Miyoshi TITLE = title:c_awa } }
japanese_new_house_name_modifiers = { TITLE = title:c_awa }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Miyoshi }
}
1 = { # TAGUCHI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Taguchi TITLE = title:c_awa } }
japanese_new_house_name_modifiers = { TITLE = title:c_awa }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Taguchi }
}
### BINGO
1 = { # OTA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_O_ta TITLE = title:c_bingo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bingo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_O_ta }
}
### BITCHU
1 = { # SENOO
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Seno_o TITLE = title:c_bitchu } }
japanese_new_house_name_modifiers = { TITLE = title:c_bitchu }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Seno_o }
}
### BIZEN
1 = { # NAMBA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Namba TITLE = title:c_bizen } }
japanese_new_house_name_modifiers = { TITLE = title:c_bizen }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Namba }
}
### BUNGO
1 = { # ANAMI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Anami TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Anami }
}
1 = { # HONDA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Honda TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Honda }
}
1 = { # MITAI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Mitai TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Mitai }
}
1 = { # OGATA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Ogata TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Ogata }
}
1 = { # ONO
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_O_no TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_O_no }
}
1 = { # SHIGA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Shiga TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Shiga }
}
1 = { # WASADA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Wasada TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Wasada }
}
1 = { # USUKI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Usuki TITLE = title:c_bungo } }
japanese_new_house_name_modifiers = { TITLE = title:c_bungo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Usuki }
}
### BUZEN
1 = { # YAMAGA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Yamaga TITLE = title:c_buzen } }
japanese_new_house_name_modifiers = { TITLE = title:c_buzen }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Yamaga }
}
### CHIKUGO
1 = { # KAMACHI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Kamachi TITLE = title:c_chikugo } }
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Kamachi }
}
### CHIKUZEN
1 = { # AKIZUKI
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Akizuki TITLE = title:c_chikugo } }
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Akizuki }
}
1 = { # HARADA
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Harada TITLE = title:c_chikugo } }
japanese_new_house_name_modifiers = { TITLE = title:c_chikugo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Harada }
}
### DEWA (TOKISARA)
1 = { # SAGAE
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Sagae TITLE = title:c_tokisara } }
japanese_new_house_name_modifiers = { TITLE = title:c_tokisara }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Sagae }
}
### ECHIGO
1 = { # HANJO
trigger = { japan_house_name_county_trigger = { FLAG = flag:dynn_Kanazu TITLE = title:c_echigo } }
japanese_new_house_name_modifiers = { TITLE = title:c_echigo }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Kanazu }
}
1 = { # IROBEAs written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
The first 120 of its 1766 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt from line 654.
Where it is used
Every place in common/, events/ and history/ that calls assign_japanese_house_name_options_effect.
Events (1)
- The … Fief
tgp_japan_decision.9001
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.