Scripted trigger · Legends of the Dead files
is_valid_for_nomadic_legitimacy_change
is_valid_for_nomadic_legitimacy_change = yesgame/common/scripted_triggers/06_ce1_legitimacy_triggers.txt, line 27 (4 lines). No parameters.
is_valid_for_nomadic_legitimacy_change is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 27 of its file. It takes no parameters: is_valid_for_nomadic_legitimacy_change = yes (or no). The game's script calls it in 2 places, among them Single Combat: Victory! (event single_combat.0041) and marriage_interaction_on_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.
What it checks
is_valid_for_legitimacy_change = yes- Government is Nomadic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
is_valid_for_nomadic_legitimacy_change = {
is_valid_for_legitimacy_change = yes
government_has_flag = government_is_nomadic
}As written in game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_for_nomadic_legitimacy_change.
Events (1)
- Single Combat: Victory!
single_combat.0041
Scripted effects (1)
Source: game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.