CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_valid_for_county_corruption_trigger

is_valid_for_county_corruption_trigger = yes

game/common/scripted_triggers/00_county_corruption_triggers.txt, line 42 (6 lines). No parameters.

is_valid_for_county_corruption_trigger is a scripted trigger in Crusader Kings III, written at line 42 of its file. It takes no parameters: is_valid_for_county_corruption_trigger = yes (or no). The game's script calls it in 1 place, among them marshal_task_1003_county_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_county_corruption_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
is_valid_for_county_corruption_trigger = {
	NOT = {
		county_corruption_modifier_count >= max_county_corruption_modifiers_at_once
	}
	immune_to_county_corruption_trigger = no
}

As written in game/common/scripted_triggers/00_county_corruption_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_valid_for_county_corruption_trigger.

Source: game/common/scripted_triggers/00_county_corruption_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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