CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

immune_to_county_corruption_trigger

immune_to_county_corruption_trigger = yes

game/common/scripted_triggers/00_county_corruption_triggers.txt, line 32 (9 lines). No parameters.

immune_to_county_corruption_trigger is a scripted trigger in Crusader Kings III, written at line 32 of its file. It takes no parameters: immune_to_county_corruption_trigger = yes (or no). The game's script calls it in 5 places, among them realm_maintenance.0002 (event), realm_maintenance.0003 (event) and in_debt_county_corruption_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_county_corruption_triggers.txt.

What it checks

  • One of these

    • is_landless_type_title = yes
    • or

      Has “corruption event happening” (a variable the game's script sets)
    • or

      Has “county corruption recent removal” (a variable the game's script sets)
    • or

      is_target_of_council_task = task_increase_control
    • or

      The county has the modifier “Military Presence”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
immune_to_county_corruption_trigger = {
	OR = {
		is_landless_type_title = yes
		has_variable = corruption_event_happening
		has_variable = county_corruption_recent_removal
		is_target_of_council_task = task_increase_control
		has_county_modifier = marshal_task_military_presence_modifier
	}
}

As written in game/common/scripted_triggers/00_county_corruption_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls immune_to_county_corruption_trigger.

On actions (the game's own hooks) (2)

  • in_debt_county_corruption_pulse
  • low_control_pulse

Source: game/common/scripted_triggers/00_county_corruption_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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