Scripted trigger · The Northern Lords files
is_vaguely_danish_bhakti_trigger
is_vaguely_danish_bhakti_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 118 (11 lines). No parameters.
is_vaguely_danish_bhakti_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 118 of its file. It takes no parameters: is_vaguely_danish_bhakti_trigger = yes (or no). The game's script calls it in 2 places, among them Determine Personal Deity (decision) and Deciding on a Deity (event religious_decision.0102). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
One of these
- Their culture is Danish
or
Their culture:has_name_list = name_list_danish
or
All of these
is_playable_character = yescapital_county.kingdom = title:k_denmark
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
is_vaguely_danish_bhakti_trigger = {
OR = {
has_culture = culture:danish
culture = { has_name_list = name_list_danish }
# We deliberately use the de jure rather than the geographical area to make this at least a *little* more fluid.
AND = {
is_playable_character = yes
capital_county.kingdom = title:k_denmark
}
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_vaguely_danish_bhakti_trigger.
Decisions (1)
Events (1)
- Deciding on a Deity
religious_decision.0102
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.