CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

is_vaguely_danish_bhakti_trigger

is_vaguely_danish_bhakti_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 118 (11 lines). No parameters.

is_vaguely_danish_bhakti_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 118 of its file. It takes no parameters: is_vaguely_danish_bhakti_trigger = yes (or no). The game's script calls it in 2 places, among them Determine Personal Deity (decision) and Deciding on a Deity (event religious_decision.0102). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

  • One of these

    • Their culture is Danish
    • or

      Their culture:
      • has_name_list = name_list_danish
    • or

      All of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
is_vaguely_danish_bhakti_trigger = {
	OR = {
		has_culture = culture:danish
		culture = { has_name_list = name_list_danish }
		# We deliberately use the de jure rather than the geographical area to make this at least a *little* more fluid.
		AND = {
			is_playable_character = yes
			capital_county.kingdom = title:k_denmark
		}
	}
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_vaguely_danish_bhakti_trigger.

Events (1)

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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