Scripted trigger · The Fate of Iberia files
is_toledo_ownership_valid_trigger
is_toledo_ownership_valid_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 60 (6 lines). No parameters.
is_toledo_ownership_valid_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 60 of its file. It takes no parameters: is_toledo_ownership_valid_trigger = yes (or no). The game's script calls it in 2 places, among them Convene Council of Toledo (decision) and fp2_struggle_council_toledo_decision_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
is_toledo_ownership_valid_trigger = {
title:c_toledo.holder = {
target_is_same_character_or_above = root
rite = rite:mozarabic_church
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_toledo_ownership_valid_trigger.
Decisions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.