CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · The Fate of Iberia files

fp2_struggle_council_toledo_decision_trigger

fp2_struggle_council_toledo_decision_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 487 (4 lines). No parameters.

fp2_struggle_council_toledo_decision_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 487 of its file. It takes no parameters: fp2_struggle_council_toledo_decision_trigger = yes (or no). The game's script calls it in 4 places, among them …… Council of Toledo: Attendees (event fp2_other_decisions.0701), …… Council of Toledo: Debate (event fp2_other_decisions.0702) and …… Council of Toledo: Organization (event fp2_other_decisions.0700). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
fp2_struggle_council_toledo_decision_trigger = {
	is_toledo_ownership_valid_trigger = yes
	is_at_war = no
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_council_toledo_decision_trigger.

Events (4)

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?