CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

is_story_godking_trigger

is_story_godking_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 1264 (4 lines). No parameters.

is_story_godking_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1264 of its file. It takes no parameters: is_story_godking_trigger = yes (or no). The game's script calls it in 3 places, among them Bring Under Tribute (casus belli), Plunder for Contribution (casus belli) and Raze Capital Temple Complex (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

  • Has “mandala godking” (a variable the game's script sets)
  • Is played by the AI

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
is_story_godking_trigger = {
	has_variable = mandala_godking
	is_ai = yes
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_story_godking_trigger.

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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