Scripted trigger · Wards and Wardens files
is_religious_studies_location
is_religious_studies_location = yesgame/common/scripted_triggers/05_bp2_triggers.txt, line 11 (8 lines). No parameters.
is_religious_studies_location is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 11 of its file. It takes no parameters: is_religious_studies_location = yes (or no). The game's script calls it in 4 places, among them Ecumenical Council (activity), University Visit (activity) and is_higher_studies_location (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_triggers.txt.
What it checks
One of these
has_building_with_flag = religious_studies_locationor
Any province domicile:has_domicile_parameter = domicile_building_is_university
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_religious_studies_location = {
OR = {
has_building_with_flag = religious_studies_location
any_province_domicile = {
has_domicile_parameter = domicile_building_is_university
}
}
}As written in game/common/scripted_triggers/05_bp2_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_religious_studies_location.
Activities (2)
Scripted triggers (1)
Script values (1)
- ecumenical_council_province_reference_value
Source: game/common/scripted_triggers/05_bp2_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.