Scripted trigger · Wards and Wardens files
is_relevant_to_child
is_relevant_to_child = yesgame/common/scripted_triggers/03_bp2_scripted_triggers.txt, line 4 (4 lines). No parameters.
is_relevant_to_child is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 4 of its file. It takes no parameters: is_relevant_to_child = yes (or no). The game's script calls it in 2 places, among them relevant_story_teller_trigger (local trigger) and generate_characters_relevant_to_child_list (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp2_scripted_triggers.txt.
The comment above it in the file
Trigger to find a random appropriate educator for a child
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
is_relevant_to_child = {
is_available_ai_adult = yes
#location = $CHILD$.location
}As written in game/common/scripted_triggers/03_bp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_relevant_to_child.
Scripted triggers inside an event file (1)
- relevant_story_teller_trigger
Scripted effects (1)
Source: game/common/scripted_triggers/03_bp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.