CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_relevant_for_succession_notification

is_relevant_for_succession_notification = yes

game/common/scripted_triggers/00_important_actions_triggers.txt, line 1 (18 lines). No parameters.

is_relevant_for_succession_notification is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: is_relevant_for_succession_notification = yes (or no). The game's script calls it in 2 places, among them Heir … in line to inherit … … (important action) and You are … in line to inherit the … … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_important_actions_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
is_relevant_for_succession_notification = {
	# no one cares about baronies
	tier >= tier_county

	# strange titles
	is_nomad_title = no
	is_noble_family_title = no
	
	# title is inherited via merit pools (candidate lists)
	holder ?= { 
		NOR = {
			has_realm_law = celestial_appointment_succession_law
			has_realm_law = celestial_military_appointment_succession_law
			has_realm_law = meritocratic_appointment_succession_law
			has_realm_law = meritocratic_military_appointment_succession_law
		}
	}
}

As written in game/common/scripted_triggers/00_important_actions_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_relevant_for_succession_notification.

Important actions (2)

  • Heir … in line to inherit … …
  • You are … in line to inherit the … …

Source: game/common/scripted_triggers/00_important_actions_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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