Scripted trigger
is_relevant_for_succession_notification
is_relevant_for_succession_notification = yesgame/common/scripted_triggers/00_important_actions_triggers.txt, line 1 (18 lines). No parameters.
is_relevant_for_succession_notification is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: is_relevant_for_succession_notification = yes (or no). The game's script calls it in 2 places, among them Heir … in line to inherit … … (important action) and You are … in line to inherit the … … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_important_actions_triggers.txt.
What it checks
- Title tier at least County
is_nomad_title = no- The … is not a Noble Family Title
- Their holder:
- Does NOT have the Celestial Appointment Succession Law
- Does NOT have the Celestial Commander Succession Law
- Does NOT have the Meritocratic Appointment Succession Law
- Does NOT have the Meritocratic Commander Succession Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
is_relevant_for_succession_notification = {
# no one cares about baronies
tier >= tier_county
# strange titles
is_nomad_title = no
is_noble_family_title = no
# title is inherited via merit pools (candidate lists)
holder ?= {
NOR = {
has_realm_law = celestial_appointment_succession_law
has_realm_law = celestial_military_appointment_succession_law
has_realm_law = meritocratic_appointment_succession_law
has_realm_law = meritocratic_military_appointment_succession_law
}
}
}As written in game/common/scripted_triggers/00_important_actions_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_relevant_for_succession_notification.
Important actions (2)
- Heir … in line to inherit … …
- You are … in line to inherit the … …
Source: game/common/scripted_triggers/00_important_actions_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.