Scripted trigger
is_open_to_inviting_other_faiths_trigger
is_open_to_inviting_other_faiths_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1852 (9 lines). No parameters.
is_open_to_inviting_other_faiths_trigger is a scripted trigger in Crusader Kings III, written at line 1852 of its file. It takes no parameters: is_open_to_inviting_other_faiths_trigger = yes (or no). The game's script calls it in 2 places, among them Invite Religious Exiles (decision) and Exiled … (event global_religion.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Their rite: The rite has the tenet Adaptability
or
Their faith: Has the Unreformed Doctrineor
Their rite: Has the Pluralist Doctrineor
Their culture: The culture has the tradition Religion Blendingor
Their culture: The culture has the tradition Religious Hospitality
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
is_open_to_inviting_other_faiths_trigger = {
OR = {
rite = { rite_has_tenet = tenet_adaptive }
faith = { has_doctrine = unreformed_faith_doctrine }
rite = { rite_has_doctrine = doctrine_pluralism_pluralistic }
culture = { has_cultural_tradition = tradition_religion_blending }
culture = { has_cultural_tradition = tradition_tgp_religious_hospitality }
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_open_to_inviting_other_faiths_trigger.
Decisions (1)
Events (1)
- Exiled …
global_religion.1000
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.