CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_of_minor_interest_trigger

is_of_minor_interest_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 628 (27 lines). Parameters: $CHARACTER$.

is_of_minor_interest_trigger is a scripted trigger in Crusader Kings III, written at line 628 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 29 places, among them Offer Concubine (interaction), Elope (scheme) and Entertain Courtiers (court task). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

  • One of these

    • is_consort_of = $CHARACTER$
    • or

      is_councillor_of = $CHARACTER$
    • or

      has_relation_lover = $CHARACTER$
    • or

      has_relation_rival = $CHARACTER$
    • or

      has_relation_friend = $CHARACTER$
    • or

      has_relation_guardian = $CHARACTER$
    • or

      has_relation_ward = $CHARACTER$
    • or

      has_relation_elder = $CHARACTER$
    • or

      has_relation_disciple = $CHARACTER$
    • or

      All of these

      • $CHARACTER$ = { target_is_liege_or_above = prev }
      • NOT = { this = $CHARACTER$.liege }
    • or

      is_close_or_extended_family_of = $CHARACTER$
    • or

      If

      a check the game hides

      Then

      • is_powerful_vassal = yes
      • liege = $CHARACTER$.liege

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
is_of_minor_interest_trigger = {
	NOT = { this = $CHARACTER$ }
	OR = {
		is_consort_of = $CHARACTER$
		is_councillor_of = $CHARACTER$
		has_relation_lover = $CHARACTER$
		has_relation_rival = $CHARACTER$
		has_relation_friend = $CHARACTER$
		has_relation_guardian = $CHARACTER$
		has_relation_ward = $CHARACTER$
		has_relation_elder = $CHARACTER$
		has_relation_disciple = $CHARACTER$
		AND = {
			$CHARACTER$ = { target_is_liege_or_above = prev }
			NOT = { this = $CHARACTER$.liege }
		}
		is_close_or_extended_family_of = $CHARACTER$
		trigger_if = {
			limit = {
				exists = liege
				exists = $CHARACTER$.liege
			}
			is_powerful_vassal = yes
			liege = $CHARACTER$.liege
		}
	}
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_of_minor_interest_trigger.

Character interactions (1)

Schemes (1)

  • Elope

Court position tasks (1)

  • Entertain Courtiers

Events (14)

8 more

Scripted triggers inside an event file (5)

  • 1020_new_entrant_trigger
  • combat_event_1001_character_is_relevant_to_target_trigger
  • councillor_spouse_intrigue_1006_plant_trigger
  • feast_default_1011_find_guest_trigger
  • hunt_4002_secret_knower_trigger

Scripted modifiers (AI weights) (1)

  • is_of_minor_interest_to_weight_up_modifier

Customizable localization (1)

  • SecretRevealSecondCharacterIntroduction

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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