CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_of_major_interest_trigger

is_of_major_interest_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 573 (54 lines). Parameters: $CHARACTER$.

is_of_major_interest_trigger is a scripted trigger in Crusader Kings III, written at line 573 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 40 places, among them Offer Concubine (interaction), Elope (scheme) and Entertain Courtiers (court task). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

  • One of these

    • is_heir_of = $CHARACTER$
    • or

      is_diarch_of_target = $CHARACTER$
    • or

      liege ?= $CHARACTER$
    • or

      betrothed ?= $CHARACTER$
    • or

      is_spouse_of = $CHARACTER$
    • or

      has_relation_soulmate = $CHARACTER$
    • or

      has_relation_nemesis = $CHARACTER$
    • or

      has_relation_best_friend = $CHARACTER$
    • or

      has_relation_blood_brother = $CHARACTER$
    • or

      is_child_of = $CHARACTER$
    • or

      All of these

      • Is Leasing holdings from their Liege
      • is_councillor_of = $CHARACTER$
    • or

      All of these

      • exists = $CHARACTER$.faith.religious_head
      • this = $CHARACTER$.faith.religious_head
    • or

      If an Independent Ruler › Any neighboring top liege realm owner:
      • this = $CHARACTER$
    • or

      If

      a check the game hides

      Then

      • this = $CHARACTER$.house.house_head
    • or

      If

      a check the game hides

      Then

      • intent_target = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
is_of_major_interest_trigger = {
	NOT = { this = $CHARACTER$ }
	OR = {
		is_heir_of = $CHARACTER$
		is_diarch_of_target = $CHARACTER$
		liege ?= $CHARACTER$
		betrothed ?= $CHARACTER$
		is_spouse_of = $CHARACTER$
		has_relation_soulmate = $CHARACTER$
		has_relation_nemesis = $CHARACTER$
		has_relation_best_friend = $CHARACTER$
		has_relation_blood_brother = $CHARACTER$
		is_child_of = $CHARACTER$
		
		AND = {
			is_theocratic_lessee = yes
			is_councillor_of = $CHARACTER$
		}
		
		#They are the head of our faith
		AND = {
			exists = $CHARACTER$.faith.religious_head
			this = $CHARACTER$.faith.religious_head
		}
		# Powerful vassals (including fellow)
		trigger_if = {
			limit = {
				top_liege = this
			}
			any_neighboring_top_liege_realm_owner = {
				this = $CHARACTER$
			}
		}
		# House Head
		trigger_if = {
			limit = {
				exists = $CHARACTER$.house.house_head
			}
			this = $CHARACTER$.house.house_head
		}
		# Activity Intents
		trigger_if = {
			limit = {
				exists = involved_activity
				exists = intent_target
			}
			intent_target = $CHARACTER$
		}
		# Relations
		has_relation_nemesis = $CHARACTER$
		has_relation_soulmate = $CHARACTER$
		has_relation_best_friend = $CHARACTER$
	}
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_of_major_interest_trigger.

Character interactions (1)

Schemes (1)

  • Elope

Court position tasks (1)

  • Entertain Courtiers

Events (23)

17 more

Scripted triggers inside an event file (6)

  • 1020_new_entrant_trigger
  • combat_event_1001_character_is_relevant_to_target_trigger
  • councillor_spouse_intrigue_1006_plant_trigger
  • feast_default_1011_find_guest_trigger
  • hunt_4002_secret_knower_trigger
  • suitable_courtier_yearly_5040_trigger

On actions (the game's own hooks) (1)

  • on_imprison

Scripted modifiers (AI weights) (1)

  • is_of_major_interest_to_weight_up_modifier

Customizable localization (1)

  • SecretRevealSecondCharacterIntroduction

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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