CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_nomadic_location_trigger

is_nomadic_location_trigger = yes

game/common/scripted_triggers/00_travel_triggers.txt, line 199 (10 lines). No parameters.

is_nomadic_location_trigger is a scripted trigger in Crusader Kings III, written at line 199 of its file. It takes no parameters: is_nomadic_location_trigger = yes (or no). The game's script calls it in 14 places, among them The Stairway To... (event elder_events.1100), 1000_is_a_nomadic_holding_trigger (local trigger) and GetBuildingDwelling (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
is_nomadic_location_trigger = {
	geographical_region = world_steppe
	culture = {
		OR = {
			has_cultural_pillar = heritage_mongolic
			has_cultural_pillar = heritage_turkic
			has_cultural_pillar = heritage_ugro_permian
		}
	}
}

As written in game/common/scripted_triggers/00_travel_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_nomadic_location_trigger.

Events (1)

Scripted triggers inside an event file (1)

  • 1000_is_a_nomadic_holding_trigger

Customizable localization (12)

  • GetBuildingDwelling
  • GetCeilingCanopy
  • GetCrookedhousesDelapidatedtents
  • GetDoorTentflap
  • GetMainsquareCommons
  • GetMainsquareCommonsCapitalized
6 more
  • GetRoomTent
  • GetSquareCommons
  • GetTavernDwelling
  • GetTaverngoersTribespeople
  • GetTowncrierElder
  • GetTowncrierElderCapitalized

Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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