Scripted trigger
is_murder_feast
is_murder_feast = yesgame/common/scripted_triggers/00_feast_activity_triggers.txt, line 14 (8 lines). No parameters.
is_murder_feast is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: is_murder_feast = yes (or no). The game's script calls it in 2 places, among them Feast (activity) and Vile Gathering (event feast.2001). Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
is_murder_feast = {
scope:activity = {
has_activity_option = {
category = special_type
option = feast_type_murder
}
}
}As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_murder_feast.
Activities (1)
Events (1)
- Vile Gathering
feast.2001
Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.