Scripted trigger
is_mountainous_trigger
is_mountainous_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 13 (6 lines). No parameters.
is_mountainous_trigger is a scripted trigger in Crusader Kings III, written at line 13 of its file. It takes no parameters: is_mountainous_trigger = yes (or no). The game's script calls it in 6 places, among them Expand the Assassins (decision), Found the Assassins (decision) and Funeral (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
One of these
terrain = mountainsor
terrain = desert_mountains
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_mountainous_trigger = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_mountainous_trigger.
Decisions (2)
Activities (1)
Events (1)
- A Rare Orepportunity
ep3_laamps.8030
Script values (2)
- funeral_end_legitimacy_gain
- funeral_end_piety_gain
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.