CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_monastic_order_trigger

is_monastic_order_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1719 (5 lines). No parameters.

is_monastic_order_trigger is a scripted trigger in Crusader Kings III, written at line 1719 of its file. It takes no parameters: is_monastic_order_trigger = yes (or no). The game's script calls it in 3 places, among them Dissolve Order (interaction), holy_order.1010 (event) and faith_monastic_order_land_acquisition_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
is_monastic_order_trigger = {
	leader ?= {
		government_has_flag = government_is_monastic_holy_order
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_monastic_order_trigger.

Character interactions (1)

Events (1)

On actions (the game's own hooks) (1)

  • faith_monastic_order_land_acquisition_pulse

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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