Scripted trigger
is_monastic_order_trigger
is_monastic_order_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1719 (5 lines). No parameters.
is_monastic_order_trigger is a scripted trigger in Crusader Kings III, written at line 1719 of its file. It takes no parameters: is_monastic_order_trigger = yes (or no). The game's script calls it in 3 places, among them Dissolve Order (interaction), holy_order.1010 (event) and faith_monastic_order_land_acquisition_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
is_monastic_order_trigger = {
leader ?= {
government_has_flag = government_is_monastic_holy_order
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_monastic_order_trigger.
Character interactions (1)
Events (1)
On actions (the game's own hooks) (1)
- faith_monastic_order_land_acquisition_pulse
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.