Scripted trigger
is_landless_nomad
is_landless_nomad = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 885 (5 lines). No parameters.
is_landless_nomad is a scripted trigger in Crusader Kings III, written at line 885 of its file. It takes no parameters: is_landless_nomad = yes (or no). The game's script calls it in 1 place, among them mpo_gok_coalition_member_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
Checks if a character is a landless nomad with a domicile
What it checks
- Government is Nomadic
- Is not landed
- Has a domicile
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
is_landless_nomad = {
government_has_flag = government_is_nomadic
is_landed = no
has_domicile = yes
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_landless_nomad.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.