CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_landless_nomad

is_landless_nomad = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 885 (5 lines). No parameters.

is_landless_nomad is a scripted trigger in Crusader Kings III, written at line 885 of its file. It takes no parameters: is_landless_nomad = yes (or no). The game's script calls it in 1 place, among them mpo_gok_coalition_member_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

Checks if a character is a landless nomad with a domicile

What it checks

  • Government is Nomadic
  • Is not landed
  • Has a domicile

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
is_landless_nomad = {
	government_has_flag = government_is_nomadic
	is_landed = no
	has_domicile = yes
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_landless_nomad.

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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