Scripted trigger
is_laamp_exiled_from_holder_or_liege_trigger
is_laamp_exiled_from_holder_or_liege_trigger = { LAAMP = … }game/common/scripted_triggers/00_laamp_triggers.txt, line 698 (24 lines). Parameters: $LAAMP$.
is_laamp_exiled_from_holder_or_liege_trigger is a scripted trigger in Crusader Kings III, written at line 698 of its file. A call passes 1 parameter: LAAMP. The game's script calls it in 3 places, among them Travel to Complete a Contract (interaction), remove_laamp_from_exiled_county_automatically_effect (scripted effect) and is_laamp_exiled_from_province_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
One of these
All of these
save_temporary_scope_as = char_temp$LAAMP$ = { … }
or
Any liege or above:save_temporary_scope_as = char_temp$LAAMP$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
is_laamp_exiled_from_holder_or_liege_trigger = {
OR = {
AND = {
save_temporary_scope_as = char_temp
$LAAMP$ = {
has_opinion_modifier = {
target = scope:char_temp
modifier = demanded_eviction_opinion
}
}
}
AND = {
any_liege_or_above = {
save_temporary_scope_as = char_temp
$LAAMP$ = {
has_opinion_modifier = {
target = scope:char_temp
modifier = demanded_eviction_opinion
}
}
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_laamp_exiled_from_holder_or_liege_trigger.
Character interactions (1)
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.