CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_guard_type_character_trigger

is_guard_type_character_trigger = yes

game/common/scripted_triggers/00_travel_triggers.txt, line 7 (18 lines). No parameters.

is_guard_type_character_trigger is a scripted trigger in Crusader Kings III, written at line 7 of its file. It takes no parameters: is_guard_type_character_trigger = yes (or no). The game's script calls it in 4 places, among them 'Haunted' Manor: Safe and Sound (event travel_events.2022), Bully For You? (event travel_events.2016) and Fire! (event travel_events.2012). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
is_guard_type_character_trigger = {
	OR = {
		has_court_position = bodyguard_court_position
		has_court_position = akolouthos_court_position
		is_knight_of = root
		has_council_position = councillor_marshal
		save_temporary_scope_as = guard_check
		AND = {
			root.current_travel_plan = { 
				scope:guard_check = { is_travel_entourage_character = yes }
			}
			is_available_travelling_adult = yes
			is_healthy = yes
			prowess > low_skill_rating
			can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
		}
	}	
}

As written in game/common/scripted_triggers/00_travel_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_guard_type_character_trigger.

Events (4)

Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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