CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_diarch_able_trigger

is_diarch_able_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 106 (22 lines). No parameters.

is_diarch_able_trigger is a scripted trigger in Crusader Kings III, written at line 106 of its file. It takes no parameters: is_diarch_able_trigger = yes (or no). The game's script calls it in 4 places, among them Discharge Entrenched Regent (interaction), diarch_cannot_be_disabled_trigger (scripted trigger) and adult_co_ruler_power_balance_scaling_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

The comment above it in the file

This is hooked up to the is_diarch_able rule, referenced by Code.

What it checks

  • Is not imprisoned
  • regency_for_personal_reasons_trigger = no
  • If

    a check the game hides

    Then

    • involved_activity.activity_location.county.holder = { target_is_same_character_or_above = scope:diarch_temp.liege }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
is_diarch_able_trigger = {
	# You can't possibly manage someone else's realm from prison.
	is_imprisoned = no
	# You need to be mentally & physically sound, to some degree.
	## Mostly, this will invalidate, but it won't for co-rulerships so we just disable them here.
	regency_for_personal_reasons_trigger = no
	# You'd clearly be preoccupied.
	trigger_if = {
		limit = {
			exists = involved_activity
			# An independent candidate has no liege whose realm could clash with the activity
			exists = liege
		}
		save_temporary_scope_as = diarch_temp
		involved_activity.activity_location.county.holder = {
			target_is_same_character_or_above = scope:diarch_temp.liege
		}
	}
	# allow diarchy of diarchy of diarchy anyway, otherwise grand secretary get broken.
	# If you're in a diarchy for any other reason, you need to chill.
	# NOT = { has_active_diarchy = yes }
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_diarch_able_trigger.

Character interactions (1)

Script values (1)

  • adult_co_ruler_power_balance_scaling_value

Scripted rules (1)

  • is_diarch_able

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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