CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

is_coronation_artifact_trigger

is_coronation_artifact_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 162 (34 lines). No parameters.

is_coronation_artifact_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 162 of its file. It takes no parameters: is_coronation_artifact_trigger = yes (or no). The game's script calls it in 2 places, among them Destroy Artifact (interaction) and The Anointment (event coronation_events.6130). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (34 lines of game script)
is_coronation_artifact_trigger = {
	artifact_owner = {
		trigger_if = {
			limit = {
				faith = {
					coronation_proper_artifact_crown_trigger = yes
					coronation_proper_artifact_regalia_trigger = no
				}
			}
			prev = {
				artifact_slot_type = helmet
			}
		}
		trigger_else_if = {
			limit = {
				faith = {
					coronation_proper_artifact_regalia_trigger = yes
					coronation_proper_artifact_crown_trigger = no
				}
			}
			prev = {
				artifact_slot_type = regalia
			}
		}
		trigger_else = {
			prev = {
				OR = {
					artifact_slot_type = helmet
					artifact_slot_type = regalia
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_coronation_artifact_trigger.

Character interactions (1)

Events (1)

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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