Scripted trigger · Coronations files
is_coronation_artifact_trigger
is_coronation_artifact_trigger = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 162 (34 lines). No parameters.
is_coronation_artifact_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 162 of its file. It takes no parameters: is_coronation_artifact_trigger = yes (or no). The game's script calls it in 2 places, among them Destroy Artifact (interaction) and The Anointment (event coronation_events.6130). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (34 lines of game script)
is_coronation_artifact_trigger = {
artifact_owner = {
trigger_if = {
limit = {
faith = {
coronation_proper_artifact_crown_trigger = yes
coronation_proper_artifact_regalia_trigger = no
}
}
prev = {
artifact_slot_type = helmet
}
}
trigger_else_if = {
limit = {
faith = {
coronation_proper_artifact_regalia_trigger = yes
coronation_proper_artifact_crown_trigger = no
}
}
prev = {
artifact_slot_type = regalia
}
}
trigger_else = {
prev = {
OR = {
artifact_slot_type = helmet
artifact_slot_type = regalia
}
}
}
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_coronation_artifact_trigger.
Character interactions (1)
Events (1)
- The Anointment
coronation_events.6130
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.