CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_close_family_trigger

is_close_family_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_family_triggers.txt, line 223 (7 lines). Parameters: $CHARACTER$.

is_close_family_trigger is a scripted trigger in Crusader Kings III, written at line 223 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them Betrayal (event prison.9503), Beyond All Doubt (event pregnancy.6004) and Freedom! (event prison.9003). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.

The comment above it in the file

Triggers that take an argument and NOT root

What it checks

  • One of these

    • Any parent:
      • this = $CHARACTER$
    • or

      Any sibling:
      • this = $CHARACTER$
    • or

      Any child:
      • this = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
is_close_family_trigger = {
	OR = {
		any_parent = { even_if_dead = yes this = $CHARACTER$ }
		any_sibling = { even_if_dead = yes this = $CHARACTER$ }
		any_child = { even_if_dead = yes this = $CHARACTER$ }
	}
}

As written in game/common/scripted_triggers/00_family_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_close_family_trigger.

Events (4)

Scripted triggers inside an event file (1)

  • feast_default_2003_potential_friend_trigger

Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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