CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

is_celestial_governor_in_need_of_successor_trigger

is_celestial_governor_in_need_of_successor_trigger = yes

game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 177 (14 lines). No parameters.

is_celestial_governor_in_need_of_successor_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 177 of its file. It takes no parameters: is_celestial_governor_in_need_of_successor_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
is_celestial_governor_in_need_of_successor_trigger = {
	government_has_flag = government_is_celestial
	is_governor = yes
	primary_title.tier >= tier_duchy
	has_realm_law = celestial_appointment_succession_law # we don't want to make bureaucratic appointments for military provinces
	primary_title = {
		any_title_heir = {
			dynasty != root.dynasty # nepotism very bad!
			merit_level >= root.expected_primary_title_merit
			root.liege != this
			count = 0
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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