Scripted trigger
is_apex_partner_passive_learning_source_trigger
is_apex_partner_passive_learning_source_trigger = yesgame/common/scripted_triggers/passive_rite_learning_triggers.txt, line 133 (7 lines). No parameters.
is_apex_partner_passive_learning_source_trigger is a scripted trigger in Crusader Kings III, written at line 133 of its file. It takes no parameters: is_apex_partner_passive_learning_source_trigger = yes (or no). The game's script calls it in 1 place, among them passive_rite_learning_pick_source_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/passive_rite_learning_triggers.txt.
What it checks
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }- Opinion of them at least 20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_apex_partner_passive_learning_source_trigger = {
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
opinion = {
target = root
value >= 20
}
}As written in game/common/scripted_triggers/passive_rite_learning_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_apex_partner_passive_learning_source_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/passive_rite_learning_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.