Scripted trigger
is_allowed_to_legitimize_children_trigger
is_allowed_to_legitimize_children_trigger = yesgame/common/scripted_triggers/00_family_triggers.txt, line 206 (11 lines). No parameters.
is_allowed_to_legitimize_children_trigger is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: is_allowed_to_legitimize_children_trigger = yes (or no). The game's script calls it in 2 places, among them The Blessing of Ignorance (event birth.2001) and is_allowed_to_legitimize_child_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.
What it checks
- Not: Is Lowborn
- Not: Is Concubine
- Is a ruler
- … allows Bastards to be Legitimized
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
is_allowed_to_legitimize_children_trigger = {
is_lowborn = no
is_concubine = no
is_ruler = yes
custom_description = {
text = faith_allows_legitimization_of_bastards
rite = {
rite_has_parameter = bastards_legitimize
}
}
}As written in game/common/scripted_triggers/00_family_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_allowed_to_legitimize_children_trigger.
Events (1)
- The Blessing of Ignorance
birth.2001
Scripted triggers (1)
Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.