Scripted trigger
is_allowed_to_legitimize_child_trigger
is_allowed_to_legitimize_child_trigger = { BASTARD = … LEGITIMIZER = … }game/common/scripted_triggers/00_family_triggers.txt, line 342 (10 lines). Parameters: $BASTARD$, $LEGITIMIZER$.
is_allowed_to_legitimize_child_trigger is a scripted trigger in Crusader Kings III, written at line 342 of its file. A call passes 2 parameters: BASTARD and LEGITIMIZER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.
What it checks
is_allowed_to_legitimize_children_trigger = yesOne of these
this = house.house_heador
house_head_would_approve_legitimization_trigger = { LEGITIMIZER = $LEGITIMIZER$ BASTARD = $BASTARD$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_allowed_to_legitimize_child_trigger = {
is_allowed_to_legitimize_children_trigger = yes
OR = {
this = house.house_head
house_head_would_approve_legitimization_trigger = {
LEGITIMIZER = $LEGITIMIZER$
BASTARD = $BASTARD$
}
}
}As written in game/common/scripted_triggers/00_family_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.