Scripted trigger · All Under Heaven files
is_a_mandala_contract_trigger
is_a_mandala_contract_trigger = yesgame/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt, line 51 (45 lines). No parameters.
is_a_mandala_contract_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 51 of its file. It takes no parameters: is_a_mandala_contract_trigger = yes (or no). The game's script calls it in 2 places, among them Mandala Ritual: A Tentative Start (event travel_start_event.1110) and mandala_invalidate_contracts_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.
What it checks
One of these
has_task_contract_type = mandala_realm_contract_0001or
has_task_contract_type = mandala_realm_contract_0002or
has_task_contract_type = mandala_realm_contract_0003or
has_task_contract_type = mandala_realm_contract_0004or
has_task_contract_type = mandala_realm_contract_0005or
has_task_contract_type = mandala_realm_contract_0006or
has_task_contract_type = mandala_realm_contract_0007or
has_task_contract_type = mandala_realm_contract_0008or
has_task_contract_type = mandala_realm_contract_0009or
has_task_contract_type = mandala_realm_contract_0010or
has_task_contract_type = mandala_realm_contract_0011or
has_task_contract_type = mandala_realm_contract_0012or
has_task_contract_type = mandala_realm_contract_0013or
has_task_contract_type = mandala_realm_contract_0014or
has_task_contract_type = mandala_realm_contract_0015or
has_task_contract_type = mandala_realm_contract_0016or
has_task_contract_type = mandala_realm_contract_0017or
has_task_contract_type = mandala_realm_contract_0018or
has_task_contract_type = mandala_realm_contract_0019or
has_task_contract_type = mandala_realm_contract_0020or
has_task_contract_type = mandala_realm_contract_0021or
has_task_contract_type = mandala_realm_contract_0022or
has_task_contract_type = mandala_realm_contract_0023or
has_task_contract_type = mandala_realm_contract_0024or
has_task_contract_type = mandala_realm_contract_0025or
has_task_contract_type = mandala_realm_contract_0026or
has_task_contract_type = mandala_realm_contract_0027or
has_task_contract_type = mandala_realm_contract_0028or
has_task_contract_type = mandala_realm_contract_0029or
has_task_contract_type = mandala_realm_contract_0030or
has_task_contract_type = mandala_realm_contract_0031or
has_task_contract_type = mandala_realm_contract_0032or
has_task_contract_type = mandala_realm_contract_0033or
has_task_contract_type = mandala_realm_contract_0034or
has_task_contract_type = mandala_realm_contract_0035or
has_task_contract_type = mandala_realm_contract_0036or
has_task_contract_type = mandala_realm_contract_0037or
has_task_contract_type = mandala_realm_contract_0038or
has_task_contract_type = mandala_realm_contract_0039or
has_task_contract_type = mandala_realm_contract_0040or
has_task_contract_type = mandala_realm_contract_0041
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
is_a_mandala_contract_trigger = {
OR = {
has_task_contract_type = mandala_realm_contract_0001
has_task_contract_type = mandala_realm_contract_0002
has_task_contract_type = mandala_realm_contract_0003
has_task_contract_type = mandala_realm_contract_0004
has_task_contract_type = mandala_realm_contract_0005
has_task_contract_type = mandala_realm_contract_0006
has_task_contract_type = mandala_realm_contract_0007
has_task_contract_type = mandala_realm_contract_0008
has_task_contract_type = mandala_realm_contract_0009
has_task_contract_type = mandala_realm_contract_0010
has_task_contract_type = mandala_realm_contract_0011
has_task_contract_type = mandala_realm_contract_0012
has_task_contract_type = mandala_realm_contract_0013
has_task_contract_type = mandala_realm_contract_0014
has_task_contract_type = mandala_realm_contract_0015
has_task_contract_type = mandala_realm_contract_0016
has_task_contract_type = mandala_realm_contract_0017
has_task_contract_type = mandala_realm_contract_0018
has_task_contract_type = mandala_realm_contract_0019
has_task_contract_type = mandala_realm_contract_0020
has_task_contract_type = mandala_realm_contract_0021
has_task_contract_type = mandala_realm_contract_0022
has_task_contract_type = mandala_realm_contract_0023
has_task_contract_type = mandala_realm_contract_0024
has_task_contract_type = mandala_realm_contract_0025
has_task_contract_type = mandala_realm_contract_0026
has_task_contract_type = mandala_realm_contract_0027
has_task_contract_type = mandala_realm_contract_0028
has_task_contract_type = mandala_realm_contract_0029
has_task_contract_type = mandala_realm_contract_0030
has_task_contract_type = mandala_realm_contract_0031
has_task_contract_type = mandala_realm_contract_0032
has_task_contract_type = mandala_realm_contract_0033
has_task_contract_type = mandala_realm_contract_0034
has_task_contract_type = mandala_realm_contract_0035
has_task_contract_type = mandala_realm_contract_0036
has_task_contract_type = mandala_realm_contract_0037
has_task_contract_type = mandala_realm_contract_0038
has_task_contract_type = mandala_realm_contract_0039
has_task_contract_type = mandala_realm_contract_0040
has_task_contract_type = mandala_realm_contract_0041
}
}As written in game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_a_mandala_contract_trigger.
Events (1)
- Mandala Ritual: A Tentative Start
travel_start_event.1110
Scripted effects (1)
Source: game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.