Scripted trigger · By God Alone files
influence_clerical_candidacy_reach_trigger
influence_clerical_candidacy_reach_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 414 (13 lines). No parameters.
influence_clerical_candidacy_reach_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 414 of its file. It takes no parameters: influence_clerical_candidacy_reach_trigger = yes (or no). The game's script calls it in 1 place, among them Influence Clerical Candidacy (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
influence_clerical_candidacy_reach_trigger = {
trigger_if = {
limit = {
pam_clerical_candidacy_reach_limited_trigger = yes
}
custom_tooltip = {
text = influence_clerical_candidacy_outside_realm_tt
scope:target = {
holder ?= { target_is_same_character_or_above = scope:actor }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls influence_clerical_candidacy_reach_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.