CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

influence_clerical_candidacy_reach_trigger

influence_clerical_candidacy_reach_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 414 (13 lines). No parameters.

influence_clerical_candidacy_reach_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 414 of its file. It takes no parameters: influence_clerical_candidacy_reach_trigger = yes (or no). The game's script calls it in 1 place, among them Influence Clerical Candidacy (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
influence_clerical_candidacy_reach_trigger = {
	trigger_if = {
		limit = {
			pam_clerical_candidacy_reach_limited_trigger = yes
		}
		custom_tooltip = {
			text = influence_clerical_candidacy_outside_realm_tt
			scope:target = {
				holder ?= { target_is_same_character_or_above = scope:actor }
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls influence_clerical_candidacy_reach_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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