Scripted trigger
hunt_story_trigger
hunt_story_trigger = { STORY = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 573 (7 lines). Parameters: $STORY$.
hunt_story_trigger is a scripted trigger in Crusader Kings III, written at line 573 of its file. A call passes 1 parameter: STORY. The game's script calls it in 24 places, among them A Fawning … (event hunt.5010), A Hare in the Hand (event hunt.1062) and An Arrow for … (event hunt.1012). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
- scope:activity: Hunt activity story is $STORY$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
hunt_story_trigger = {
exists = scope:activity
scope:activity = {
exists = var:hunt_activity_story
var:hunt_activity_story = flag:$STORY$
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_story_trigger.
Events (21)
- A Fawning …
hunt.5010 - A Hare in the Hand
hunt.1062 - An Arrow for …
hunt.1012 - Caught in a Trap
hunt.7011 - Cornering the …
hunt.1001 - Cornering the …
hunt.1002
15 more
- Cornering the …
hunt.1003 - Cornering the …
hunt.1004 - hunt.4910
- Laying in Wait
hunt.1030 - Laying in Wait
hunt.1032 - Laying in Wait
hunt.1033 - Not Quite Alone
hunt.1080 - Not Quite Alone
hunt.1081 - Plucked from the Sky
hunt.5050 - Softly, Softly
hunt.1040 - Softly, Softly
hunt.1043 - The Kill
hunt.1200 - The Real Game
hunt.7210 - The Shot
hunt.4001 - Two in the Bush
hunt.1063
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.