Scripted effect
hunt_story_tooltip_effect
hunt_story_tooltip_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 2905 (20 lines). No parameters.
hunt_story_tooltip_effect is a scripted effect in Crusader Kings III, written at line 2905 of its file. It takes no parameters: hunt_story_tooltip_effect = yes. The game's script calls it in 5 places, among them Cornering the … (event hunt.1001), Laying in Wait (event hunt.1030) and Softly, Softly (event hunt.1040). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
If
hunt_story_trigger = { STORY = chase }
Then
- … will attempt to corner the stag (Spear) This method is more Perilous
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
hunt_story_tooltip_effect = {
if = {
limit = {
hunt_story_trigger = { STORY = chase }
}
custom_tooltip = hunt_activity_chase_tt
}
else_if = {
limit = {
hunt_story_trigger = { STORY = stealth }
}
custom_tooltip = hunt_activity_stealth_tt
}
else_if = {
limit = {
hunt_story_trigger = { STORY = ambush }
}
custom_tooltip = hunt_activity_ambush_tt
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_story_tooltip_effect.
Events (5)
- Cornering the …
hunt.1001 - Laying in Wait
hunt.1030 - Softly, Softly
hunt.1040 - Taking Wing
hunt.1060 - Two in the Bush
hunt.1063
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.