CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_is_nerge_type

hunt_is_nerge_type = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 1077 (6 lines). No parameters.

hunt_is_nerge_type is a scripted trigger in Crusader Kings III, written at line 1077 of its file. It takes no parameters: hunt_is_nerge_type = yes (or no). The game's script calls it in 26 places, among them Hunt (activity), hunt_eggs_found (activity pulse) and hunt_failed_kill (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
hunt_is_nerge_type = {
	has_activity_option = {
		category = special_type
		option = hunt_type_nerge
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_is_nerge_type.

Activities (1)

Activity pulse actions (18)

  • hunt_eggs_found
  • hunt_failed_kill
  • hunt_failed_several_kills
  • hunt_learned_maneuver
  • hunt_make_example
  • hunt_martial_mastery
12 more
  • hunt_moh_negative
  • hunt_moh_positive
  • hunt_prowess_mastery
  • hunt_small_game
  • hunt_successful_kill
  • hunt_successful_maneuver
  • hunt_tracks_building
  • hunt_tracks_character
  • hunt_tracks_dog
  • hunt_tracks_option
  • hunt_very_successful_kill
  • hunt_worked_together

Events (1)

On actions (the game's own hooks) (5)

  • hunt_end_events
  • hunt_outcome_complication_events
  • hunt_outcome_end_events
  • hunt_outcome_start_events
  • hunt_random_pulse

Scripted triggers (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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