CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_animal_wolf_trigger

hunt_animal_wolf_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 145 (11 lines). No parameters.

hunt_animal_wolf_trigger is a scripted trigger in Crusader Kings III, written at line 145 of its file. It takes no parameters: hunt_animal_wolf_trigger = yes (or no). The game's script calls it in 5 places, among them A Mother's Love (event mpo_hunt.0020), Eyes in the Night (event ep3_laamp_flavour_ewan.4061) and hunt_activity_dangerous_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Wolf

What it checks

  • Not all of these

    • Is in the Western Africa region
    • One of these

      • terrain = hills
      • or

        terrain = forest
      • or

        terrain = jungle
      • or

        terrain = mountains

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
hunt_animal_wolf_trigger = {
	NAND = {
		geographical_region = world_africa_west
		OR = {
			terrain = hills
			terrain = forest
			terrain = jungle
			terrain = mountains
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_wolf_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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