CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_animal_type_herbivore_trigger

hunt_animal_type_herbivore_trigger = { VAR = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 913 (9 lines). Parameters: $VAR$.

hunt_animal_type_herbivore_trigger is a scripted trigger in Crusader Kings III, written at line 913 of its file. A call passes 1 parameter: VAR. The game's script calls it in 5 places, among them Cornering the … (event hunt.1003), Cornering the … (event hunt.1202) and The Kill (event hunt.1200). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
hunt_animal_type_herbivore_trigger = {
	OR = {
		hunt_activity_deer_antelope_game_trigger = { VAR = $VAR$ }
		$VAR$ ?= flag:aurochs
		$VAR$ ?= flag:bison
		$VAR$ ?= flag:boar
		$VAR$ ?= flag:hare
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_type_herbivore_trigger.

Events (4)

Customizable localization (1)

  • ArtifactAnimalAdjective

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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