Scripted trigger
hunt_animal_type_herbivore_trigger
hunt_animal_type_herbivore_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 913 (9 lines). Parameters: $VAR$.
hunt_animal_type_herbivore_trigger is a scripted trigger in Crusader Kings III, written at line 913 of its file. A call passes 1 parameter: VAR. The game's script calls it in 5 places, among them Cornering the … (event hunt.1003), Cornering the … (event hunt.1202) and The Kill (event hunt.1200). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
hunt_activity_deer_antelope_game_trigger = { VAR = $VAR$ }or
$VAR$ ?= flag:aurochsor
$VAR$ ?= flag:bisonor
$VAR$ ?= flag:boaror
$VAR$ ?= flag:hare
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
hunt_animal_type_herbivore_trigger = {
OR = {
hunt_activity_deer_antelope_game_trigger = { VAR = $VAR$ }
$VAR$ ?= flag:aurochs
$VAR$ ?= flag:bison
$VAR$ ?= flag:boar
$VAR$ ?= flag:hare
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_type_herbivore_trigger.
Events (4)
- Cornering the …
hunt.1003 - Cornering the …
hunt.1202 - The Kill
hunt.1200 - The Kill
hunt.1201
Customizable localization (1)
- ArtifactAnimalAdjective
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.