CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

hunt_activity_deer_antelope_game_trigger

hunt_activity_deer_antelope_game_trigger = { VAR = … }

game/common/scripted_triggers/00_hunt_triggers.txt, line 418 (6 lines). Parameters: $VAR$.

hunt_activity_deer_antelope_game_trigger is a scripted trigger in Crusader Kings III, written at line 418 of its file. A call passes 1 parameter: VAR. The game's script calls it in 11 places, among them Laying in Wait (event hunt.1030), No Idea (event hunt.3020) and Softly, Softly (event hunt.1040). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
hunt_activity_deer_antelope_game_trigger = {
	OR = {
		hunt_activity_deer_game_trigger = { VAR = $VAR$ }
		hunt_activity_antelope_game_trigger = { VAR = $VAR$ }
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_activity_deer_antelope_game_trigger.

Events (4)

Customizable localization (5)

  • GetAnimalAdjective
  • GetAnimalCharge
  • GetAnimalChargeKill
  • GetAnimalStrike
  • GetAnimalTrack

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?