Scripted trigger
hunt_activity_deer_antelope_game_trigger
hunt_activity_deer_antelope_game_trigger = { VAR = … }game/common/scripted_triggers/00_hunt_triggers.txt, line 418 (6 lines). Parameters: $VAR$.
hunt_activity_deer_antelope_game_trigger is a scripted trigger in Crusader Kings III, written at line 418 of its file. A call passes 1 parameter: VAR. The game's script calls it in 11 places, among them Laying in Wait (event hunt.1030), No Idea (event hunt.3020) and Softly, Softly (event hunt.1040). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
hunt_activity_deer_game_trigger = { VAR = $VAR$ }or
hunt_activity_antelope_game_trigger = { VAR = $VAR$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
hunt_activity_deer_antelope_game_trigger = {
OR = {
hunt_activity_deer_game_trigger = { VAR = $VAR$ }
hunt_activity_antelope_game_trigger = { VAR = $VAR$ }
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_deer_antelope_game_trigger.
Events (4)
- Laying in Wait
hunt.1030 - No Idea
hunt.3020 - Softly, Softly
hunt.1040 - Stalking the …
hunt.0500
Scripted triggers (2)
Customizable localization (5)
- GetAnimalAdjective
- GetAnimalCharge
- GetAnimalChargeKill
- GetAnimalStrike
- GetAnimalTrack
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.