CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_animal_lynx_trigger

hunt_animal_lynx_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 169 (13 lines). No parameters.

hunt_animal_lynx_trigger is a scripted trigger in Crusader Kings III, written at line 169 of its file. It takes no parameters: hunt_animal_lynx_trigger = yes (or no). The game's script calls it in 5 places, among them animal_hide_type_lynx (artifact), Eyes in the Night (event ep3_laamp_flavour_ewan.4061) and hunt_activity_dangerous_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Lynx

What it checks

  • One of these

    • Is in the Northern Europe region
    • or

      Is in the Eastern Europe region
    • or

      Is in the Eastern Steppe region
    • or

      Is in the Western Steppe region
    • or

      Is in the Tibet region
    • or

      Is in the China region
    • or

      Is in the Korea region
    • or

      Is in the Sakhalin-Hokkaidō region
    • or

      Is in the Northeast Asia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
hunt_animal_lynx_trigger = {
	OR = {
		geographical_region = world_europe_north
		geographical_region = world_europe_east
		geographical_region = world_steppe_east
		geographical_region = world_steppe_west
		geographical_region = world_tibet
		geographical_region = world_asia_china
		geographical_region = world_asia_korea
		geographical_region = world_asia_sakhalin_hokkaido
		geographical_region = world_asia_north_east
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_lynx_trigger.

Artifacts (1)

  • animal_hide_type_lynx

Events (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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