Scripted trigger
hunt_animal_hyena_trigger
hunt_animal_hyena_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 158 (9 lines). No parameters.
hunt_animal_hyena_trigger is a scripted trigger in Crusader Kings III, written at line 158 of its file. It takes no parameters: hunt_animal_hyena_trigger = yes (or no). The game's script calls it in 7 places, among them animal_hide_type_hyena (artifact), Eyes in the Night (event ep3_laamp_flavour_ewan.4061) and Stalking the … (event hunt.0500). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Hyena
What it checks
One of these
- Is in the Africa region
or
Is in the Middle East regionor
Is in the India regionor
Is in the China regionor
Is in the Mainland Southeast Asia region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
hunt_animal_hyena_trigger = {
OR = {
geographical_region = world_africa
geographical_region = world_middle_east
geographical_region = world_india
geographical_region = world_asia_china
geographical_region = world_asia_southeast_mainland
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_hyena_trigger.
Artifacts (1)
- animal_hide_type_hyena
Events (2)
- Eyes in the Night
ep3_laamp_flavour_ewan.4061 - Stalking the …
hunt.0500
Scripted effects (3)
Customizable localization (1)
- GetRegionalWolfType
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.