CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_1012_hated_participant_trigger

hunt_1012_hated_participant_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 743 (13 lines). No parameters.

hunt_1012_hated_participant_trigger is a scripted trigger in Crusader Kings III, written at line 743 of its file. It takes no parameters: hunt_1012_hated_participant_trigger = yes (or no). The game's script calls it in 2 places, among them An Arrow for … (event hunt.1012) and hunt_save_murder_target_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • var:participant_to_use_1011:
    • is_participant_in_activity = scope:activity
  • Does not have the Trait: Just
  • Does not have the Trait: Compassionate

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
hunt_1012_hated_participant_trigger = {
	AND = {
		exists = var:participant_to_use_1011
		var:participant_to_use_1011 = {
			is_alive = yes
			is_participant_in_activity = scope:activity
		}
		NOR = {
			has_trait = just
			has_trait = compassionate
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_1012_hated_participant_trigger.

Events (1)

Scripted effects (1)

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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