Scripted trigger
hunt_1012_hated_participant_trigger
hunt_1012_hated_participant_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 743 (13 lines). No parameters.
hunt_1012_hated_participant_trigger is a scripted trigger in Crusader Kings III, written at line 743 of its file. It takes no parameters: hunt_1012_hated_participant_trigger = yes (or no). The game's script calls it in 2 places, among them An Arrow for … (event hunt.1012) and hunt_save_murder_target_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
var:participant_to_use_1011:is_participant_in_activity = scope:activity
- Does not have the Trait: Just
- Does not have the Trait: Compassionate
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
hunt_1012_hated_participant_trigger = {
AND = {
exists = var:participant_to_use_1011
var:participant_to_use_1011 = {
is_alive = yes
is_participant_in_activity = scope:activity
}
NOR = {
has_trait = just
has_trait = compassionate
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_1012_hated_participant_trigger.
Events (1)
- An Arrow for …
hunt.1012
Scripted effects (1)
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.