Scripted trigger · Friends and Foes files
house_feud_wiped_out_trigger
house_feud_wiped_out_trigger = { TARGET = … }game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 144 (13 lines). Parameters: $TARGET$.
house_feud_wiped_out_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 144 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them A Curse Undone (event death_management.1006) and Outliving My Rival (event death_management.3006). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
The comment above it in the file
House has no remaining members
What it checks
- Their house › Any house relation:
has_house_relation_level = feud- Any relation house: No house member:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
house_feud_wiped_out_trigger = {
house ?= {
any_house_relation = {
has_house_relation_level = feud
any_relation_house = {
this = $TARGET$.house
NOT = {
any_house_member = { is_alive = yes }
}
}
}
}
}As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_feud_wiped_out_trigger.
Events (2)
- A Curse Undone
death_management.1006 - Outliving My Rival
death_management.3006
Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.