CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hostile_scheme_trigger

hostile_scheme_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 27 (9 lines). No parameters.

hostile_scheme_trigger is a scripted trigger in Crusader Kings III, written at line 27 of its file. It takes no parameters: hostile_scheme_trigger = yes (or no). The game's script calls it in 26 places, among them Study the Art of Scheming (decision), … Imprison (interaction) and Imprison (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

The comment above it in the file

Should be synced with the schemes listed in can_start_hostile_scheme_against_trigger.

What it checks

  • One of these

    • scheme_type = murder
    • or

      scheme_type = abduct
    • or

      scheme_type = claim_throne
    • or

      scheme_type = fabricate_hook
    • or

      scheme_type = steal_back_artifact

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
hostile_scheme_trigger = {
	OR = {
		scheme_type = murder
		scheme_type = abduct
		scheme_type = claim_throne
		scheme_type = fabricate_hook
		scheme_type = steal_back_artifact
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hostile_scheme_trigger.

Character interactions (2)

Council tasks (1)

  • Disrupt Schemes

Events (6)

Scripted triggers inside an event file (15)

  • ach_coronation_0011_is_suitable_active_scheme_trigger
  • councillor_spouse_intrigue_1001_scheme_trigger
  • councillor_spouse_intrigue_1003_scheme_trigger
  • councillor_spouse_intrigue_1006_scheme_trigger
  • diplomacy_foreign_special_1022_wants_to_manipulate
  • ep1_character_interaction_0001_valid_hostile_relation_trigger
9 more
  • marshal_task_4102_scheme_trigger
  • secrets_3001_close_character_trigger
  • secrets_3001_valid_scheme_trigger
  • spymaster_task_1101_scheme_trigger
  • spymaster_task_2003_scheme_trigger
  • suitable_scheme_yearly_5040_trigger
  • yearly_1040_hostile_scheme_agent_trigger
  • yearly_3001_possibly_truthful_trigger
  • yearly_3001_vassal_trigger

Scripted triggers (1)

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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