CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

historical_succession_access_single_heir_succession_law_trigger

historical_succession_access_single_heir_succession_law_trigger = yes

game/common/scripted_triggers/00_succession_triggers.txt, line 25 (35 lines). No parameters.

historical_succession_access_single_heir_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 25 of its file. It takes no parameters: historical_succession_access_single_heir_succession_law_trigger = yes (or no). The game's script calls it in 5 places, among them Confederate Partition (law), High Partition (law) and Partition (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_succession_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
historical_succession_access_single_heir_succession_law_trigger = {
	trigger_if = {
		limit = { government_has_mechanic = administrative }
		OR = {
			tgp_japan_single_heir_succession_override_trigger = yes
			tgp_korea_single_heir_succession_override_trigger = yes
			has_title = title:e_hindustan
			has_title = title:h_china
			AND = {
				is_independent_ruler = yes
				government_has_flag = government_is_steppe_admin
			}
		}
	}
	trigger_else = {
		OR = {
			has_title = title:k_austria
			is_roman_emperor_trigger = yes
			AND = {
				has_title = title:e_france
				is_target_in_global_variable_list = {
					name = unavailable_unique_decisions
					target = flag:flag_reformed_carolingian_empire
				}
			}
			has_title = title:e_hindustan
			has_title = title:h_china
			AND = {
				government_has_flag = government_is_japan_feudal
				is_independent_ruler = yes
			}
			#Add any subsequent exceptions here.
		}
	}
}

As written in game/common/scripted_triggers/00_succession_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls historical_succession_access_single_heir_succession_law_trigger.

Source: game/common/scripted_triggers/00_succession_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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