CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

historical_succession_access_single_heir_dynasty_house_trigger

historical_succession_access_single_heir_dynasty_house_trigger = yes

game/common/scripted_triggers/00_succession_triggers.txt, line 69 (7 lines). No parameters.

historical_succession_access_single_heir_dynasty_house_trigger is a scripted trigger in Crusader Kings III, written at line 69 of its file. It takes no parameters: historical_succession_access_single_heir_dynasty_house_trigger = yes (or no). The game's script calls it in 5 places, among them Confederate Partition (law), High Partition (law) and House Seniority (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_succession_triggers.txt.

What it checks

  • Their government does not have the administrative mechanic
  • Holds Bohemia
  • Their culture:
    • has_innovation = innovation_table_of_princes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
historical_succession_access_single_heir_dynasty_house_trigger = {
	NOT = { government_has_mechanic = administrative }
	AND = {
		has_title = title:d_bohemia
		culture = { has_innovation = innovation_table_of_princes }
	}
}

As written in game/common/scripted_triggers/00_succession_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls historical_succession_access_single_heir_dynasty_house_trigger.

Source: game/common/scripted_triggers/00_succession_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?