Scripted trigger
highgod_is_passive_trigger
highgod_is_passive_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1363 (9 lines). No parameters.
highgod_is_passive_trigger is a scripted trigger in Crusader Kings III, written at line 1363 of its file. It takes no parameters: highgod_is_passive_trigger = yes (or no). The game's script calls it in 1 place, among them highgod_is_active_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
religion_tag = buddhism_religionor
religion_tag = jainism_religionor
religion_tag = taoism_religionor
religion_tag = west_african_roog_religionor
religion_tag = zunism_religion
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
highgod_is_passive_trigger = {
OR = {
religion_tag = buddhism_religion
religion_tag = jainism_religion
religion_tag = taoism_religion
religion_tag = west_african_roog_religion
religion_tag = zunism_religion
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls highgod_is_passive_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.