Scripted trigger
highgod_is_active_trigger
highgod_is_active_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1373 (3 lines). No parameters.
highgod_is_active_trigger is a scripted trigger in Crusader Kings III, written at line 1373 of its file. It takes no parameters: highgod_is_active_trigger = yes (or no). The game's script calls it in 1 place, among them fertilitygod_is_active_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
highgod_is_active_trigger = {
highgod_is_passive_trigger = no
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls highgod_is_active_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.