Scripted trigger
fertilitygod_is_active_trigger
fertilitygod_is_active_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1378 (3 lines). No parameters.
fertilitygod_is_active_trigger is a scripted trigger in Crusader Kings III, written at line 1378 of its file. It takes no parameters: fertilitygod_is_active_trigger = yes (or no). The game's script calls it in 1 place, among them Issues of Fertility (event learning_medicine.2025). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
fertilitygod_is_active_trigger = {
highgod_is_active_trigger = yes
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fertilitygod_is_active_trigger.
Events (1)
- Issues of Fertility
learning_medicine.2025
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.