Scripted trigger · Khans of the Steppe files
higher_dominance_trigger
higher_dominance_trigger = { FIRST_TARGET = … SECOND_TARGET = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1755 (39 lines). Parameters: $FIRST_TARGET$, $SECOND_TARGET$.
higher_dominance_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1755 of its file. A call passes 2 parameters: FIRST_TARGET and SECOND_TARGET. The game's script calls it in 1 place, among them Migration: Taken Land (event migration_events.0002). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (39 lines of game script)
higher_dominance_trigger = {
$FIRST_TARGET$ = {
switch = {
trigger = has_realm_law
nomadic_authority_5 = {
$SECOND_TARGET$ = {
OR = {
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_2
has_realm_law = nomadic_authority_1
}
}
}
nomadic_authority_4 = {
$SECOND_TARGET$ = {
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_2
has_realm_law = nomadic_authority_1
}
}
}
nomadic_authority_3 = {
$SECOND_TARGET$ = {
OR = {
has_realm_law = nomadic_authority_2
has_realm_law = nomadic_authority_1
}
}
}
nomadic_authority_2 = {
$SECOND_TARGET$ = {
has_realm_law = nomadic_authority_1
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls higher_dominance_trigger.
Events (1)
- Migration: Taken Land
migration_events.0002
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.