Scripted trigger
high_almoner_validity_trigger
high_almoner_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 477 (7 lines). Parameters: $EMPLOYER$.
high_almoner_validity_trigger is a scripted trigger in Crusader Kings III, written at line 477 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 2 places, among them High Almoner (court position) and Learned Locals (event bp3_journey.1500). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }One of these
- Is not landed
or
Learning at least 12
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
high_almoner_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
OR = {
is_landed = no
learning >= 12
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls high_almoner_validity_trigger.
Court positions (1)
Events (1)
- Learned Locals
bp3_journey.1500
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.