CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

hasan_evangelize_province_trigger

hasan_evangelize_province_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1599 (41 lines). No parameters.

hasan_evangelize_province_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1599 of its file. It takes no parameters: hasan_evangelize_province_trigger = yes (or no). The game's script calls it in 3 places, among them Evangelize the Faith (decision), The … Path — Prelude (decision) and zealous_missionary_conversion_effect (scripted effect). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • scope:county.faith:
    • Your location must follow a different Faith
    • Your location must follow a different Rite
    • Must not be held by its Head of Faith
  • Development level at most 25
  • Does not have the strong religious community Modifier
  • Popular Opinion is 0 or below
  • Is not a Holy Site

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
hasan_evangelize_province_trigger = {
	save_temporary_scope_as = county
	scope:county.faith = {
		# Religion is same as Hasan's (i.e. Muslim)
		#religion = root.religion # QA thinks its more fun without this!
		NOR = {
			# Faith is different from Hasan's
			custom_tooltip = {
				text = zealous_missionary_start_decision_other_faith_location
				NOT = { character:41702 ?= root }
				this = root.faith
			}
			# Hasan's own story only needs a different rite, so Ismaili counties stay valid
			custom_tooltip = {
				text = hasan_evangelize_other_rite_location_tt
				character:41702 ?= root
				scope:county.rite = root.rite
			}
			# County is not held by it's Faith's Religious Head
			custom_tooltip = {
				text = is_held_by_hof_tt
				religious_head ?= scope:county.holder
			}
		}
	}
	development_level <= 25
	custom_tooltip = {
		text = has_tougher_to_convert_tt
		NOT = { has_county_modifier = tougher_to_convert }
	}
	custom_tooltip = {
		text = 0_or_below_county_opinion_tt
		county_opinion <= 0
	}
	custom_tooltip = {
		text = NOT_IS_HOLY_SITE_TRIGGER
		NOT = {
			any_direct_de_jure_vassal_title = { is_holy_site_of = scope:county.faith }
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hasan_evangelize_province_trigger.

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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