Scripted trigger · Roads to Power files
hasan_evangelize_province_trigger
hasan_evangelize_province_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1599 (41 lines). No parameters.
hasan_evangelize_province_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1599 of its file. It takes no parameters: hasan_evangelize_province_trigger = yes (or no). The game's script calls it in 3 places, among them Evangelize the Faith (decision), The … Path — Prelude (decision) and zealous_missionary_conversion_effect (scripted effect). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
scope:county.faith:- Your location must follow a different Faith
- Your location must follow a different Rite
- Must not be held by its Head of Faith
- Development level at most 25
- Does not have the strong religious community Modifier
- Popular Opinion is 0 or below
- Is not a Holy Site
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
hasan_evangelize_province_trigger = {
save_temporary_scope_as = county
scope:county.faith = {
# Religion is same as Hasan's (i.e. Muslim)
#religion = root.religion # QA thinks its more fun without this!
NOR = {
# Faith is different from Hasan's
custom_tooltip = {
text = zealous_missionary_start_decision_other_faith_location
NOT = { character:41702 ?= root }
this = root.faith
}
# Hasan's own story only needs a different rite, so Ismaili counties stay valid
custom_tooltip = {
text = hasan_evangelize_other_rite_location_tt
character:41702 ?= root
scope:county.rite = root.rite
}
# County is not held by it's Faith's Religious Head
custom_tooltip = {
text = is_held_by_hof_tt
religious_head ?= scope:county.holder
}
}
}
development_level <= 25
custom_tooltip = {
text = has_tougher_to_convert_tt
NOT = { has_county_modifier = tougher_to_convert }
}
custom_tooltip = {
text = 0_or_below_county_opinion_tt
county_opinion <= 0
}
custom_tooltip = {
text = NOT_IS_HOLY_SITE_TRIGGER
NOT = {
any_direct_de_jure_vassal_title = { is_holy_site_of = scope:county.faith }
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hasan_evangelize_province_trigger.
Decisions (2)
Scripted effects (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.